Tuesday & Thursday
1:15-2:30 PM
028 Franklin Center

Timothy Lenoir
Kimberly J. Jenkins Chair in
New Technologies & Society
lenoir@duke.edu

223 Franklin Center
919-668-1952 (office)
Office hours: MW 1-5pm

 

 




Selected Texts:



ISIS 210. How They Got Game. History and cultural impact of interactive simulations and video games. Evolution of computer and video game design from its beginnings to the present: storytelling, strategy, simulation, sports, 3D first-person games. Cultural, business, and technical perspectives. Insights into design, production, marketing, and socio-cultural impacts of interactive entertainment and communication. Instructors: Lenoir


Week 1: Course intro

Aug 29

  • Course Introduction
  • Course Overview and Requirements
  • Game Play Pole

Aug 31

  • Steven Poole, Trigger Happy: Video Games and the Entertainment Revolution, “Resistance is Futile,” pp. 1-14.
  • Henry Jenkins, “Art Form for the Digital Age,” MIT Technology Review 1/11/2002.
  • Mark Wolf and Bernard Perron, eds., The Video Game Theory Reader, “Introduction,” pp. 11-24.

    Selections for podcasts/presentations due

Week 2: Early PC RPG games

Sept 5

Sept 7

Adventure (Online Java Version), Zork (Online Java Version), Ultima IV (PC Download), King's Quest I (PC Download), Oregon Trail (PC Download )


Week 3: Atari and Arcade Games

Sept 12

Sept 14

Pong, Pac-Man, Space invaders, Missile Command, Centipede, Asteroids


Week 4: Early Japanese Influence: Nintendo Sidescrolling

Sept 19

Sept 21

NES Emulator, Donkey Kong, Mario, Super Mario Brothers, Legend of Zelda


Week 5: Birth of the first person shooter: Wolfenstein, Doom

Sept 28

  • Brad King & John Borland, Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic, pp. 87-116.
  • JC Herz, Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds, pp. 83-90.
  • Stephen Kline, Nick Dyer-Witheford, and Grieg de Peuter, “Mortal Kombats,” Chap. 6, Digital Play: The Interaction of Technology, Culture, and Marketing, pp. 128-150. (pp. 109-150)

Sept 26

Wolfenstein, Doom

Week 6: Narrative, Story and Games

Oct 3

Oct 5

Max Payne, Final Fantasy VII
Recommended outside gameplay: Baldersgate

 

Fall Break Oct 6-Oct 11, no class Oct 10

Week 7: Media theory, Narrative, Story, Game

Oct 10

no class

Oct 12

Week 8: MUDS, Ultima Online, Massively Multiplayer Games

Oct 17

Oct 19

World of Warcraft


Week 9: Massively Multiplayer Games: World of Warcraft

Oct 24

World of Warcraft

Oct 26


Week 10: From War Games to SIMNET

Oct 31

America’s Army, Counter-Strike

Nov 2


Week 11: Will Wright: From Sims to Spore

Nov 7

SimCity, The Sims, Spore

Nov 9

Week 12: Cultural Differences in Gaming

Nov 14

Grand Theft Auto

Guest lecture - Ian Bogust

Nov 16 Games and Politics

Thanksgiving Recess Nov 21-Nov 26, no class Nov 21 or Nov 23

Nov 21

no class

Nov 23

no class

Week 13: Gender

Nov 28

Jozie True, Tomb Raider


Nov 30

Week 14: Violence

Dec 5

Dec 7 Second Life

Dec 9

Project Previews